作者 主题: 【第?章】背景相关技能专长  (阅读 1202 次)

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【第?章】背景相关技能专长
« 于: 2018-08-03, 周五 08:12:53 »
加粗为特指的动作技能啥的
红色字头内容不是专长,而是技能动作啥的
教典学徒 专长 [1]
前置:宗教受训
类型:一般,技能
你已研究过许多信仰的基础信条,足以辨别出他们主张的虚妄。当你尝试宗教检定以进行阅读经文或是对一些信仰的信条进行知识回想时大失败,则仅仅将之视作失败。
劇透 -   :
STUDENT OF THE CANON FEAT 1
Prerequisites trained in Religion
You’ve researched the fundamental tenets of
many faiths enough to recognize notions about them that are
unlikely to be true. When attempting a Religion check to Read
Scripture or to Recall Knowledge about the tenets of faiths, you
treat a critical failure as a failure instead.

阅读经文
类型:专注,秘密
成功:你理解文本的真实含义
大失败:你误解了文本
你可以阅读并理解宗教文献,包括寓言,颂歌与谚语,只要它们是以你通常所能阅读的语言所著作。阅读一面文字通常会耗费1分钟。在阅读并理解陈旧的晦涩文本的细微区别时,GM可以要求你进行一次宗教检定以决定你是否理解了经文的真实含义。GM可能会让你对整本文书进行一次检定,或是对一大段文字的不同部分分别进行检定。
劇透 -   :
You can read and understand religious writing,
including allegories, homilies, and proverbs, as long
as it is in a language you can normally read.
This usually takes about 1 minute per page of text.
To read and understand the nuances of particularly archaic or obscure texts, the GM may require you to
attempt a Religion check to see if you understand the true meaning
of the scripture.
The GM might have you attempt one check for the entire text or one check for each section of a larger text.

【|A|】知识回想
类型:专注,秘密
成功:你准确地回想起了知识
大失败:你回想起了错误的知识
你可以使用学识以回忆一些有关你学识的知识。GM自行决定这项检定的DC以及你的学识是否适用该主题。
劇透 -   :
RECALL KNOWLEDGE
You can use Lore to remember a bit of knowledge
related to your type of Lore. The GM determines the
DCs for such checks and whether your Lore applies to the topic
Success You recall the knowledge accurately.
Critical Failure You recall incorrect information.
:em001知识回想其实还有别的比如奥秘知识回想啥的,这里就举个例子


稳定平衡 专长 [1]
前置:特技受训
类型:一般,技能
你可以轻易地保持平衡,即使是在不利的情况下进行尝试。在你使用平衡动作时获得的成功将被视作大成功。在狭窄表面或是不平坦的地面上试图平衡时,你将不会措手不及,并且如果你是一个需要豁免检定的攻击或是效果的对象,只有当你在保持平衡时大失败才会导致坠落。 
劇透 -   :
STEADY BALANCE FEAT 1
Prerequisites trained in Acrobatics
You can keep your balance easily, even when
balancing in adverse conditions. You treat a success using the
Balance action as a critical success. You’re not flat-footed while
attempting to Balance on narrow surfaces and uneven ground,
and if you’re the target of an attack or effect that requires a
saving throw, you fall only if you critically fail your attempt to
Maintain Balance.

训练动物 专长 [1]
前置:自然受训
类型:休整期,一般,操作,技能
成功:动物学会技巧
失败:动物没有学会技巧
你花费时间来教导一只动物以特定方式行动,从命令动物中所列进行选择(见153面)。GM自行决定这项行为所需的任何检定DC,以及训练所耗费时间(多数情况下,至少为一周)如果你的自然技能为专家、大师、传说等级,你可以根据GM的判断对异种生物进行训练。
劇透 -   :
TRAIN ANIMAL FEAT 1
Prerequisites trained in Nature
You spend time to teach an animal to act in a
particular way, selected from those listed in the
Command an Animal action (see page 153). The
GM determines the DC of any check required to do so and the
amount of time the training takes (usually at least a week). If
you’re expert, master, or legendary in Nature, you might be able
to train more exotic creatures, at the GM’s discretion.
Success The animal learns the trick.
Failure The animal doesn’t learn the trick.

酒桌好友 专长 [1]
前置:交涉受训
类型:一般,技能
在一天的休整期中,你可以进行两倍次数的收集信息尝试(通常为6到8次而非3到4次)
劇透 -   :
HOBNOBBER FEAT 1
Prerequisites trained in Diplomacy
You can attempt to Gather Information twice as
many times as usual during a day of downtime (typically six to
eight attempts instead of three to four).

专业工艺 专长 [1]
前置:工艺受训
类型:一般,技能 
你的训练专注于某一种特定物品的工艺,选择下表列出的专业之一;你在制造该类型物品时的工艺检定获得+2环境加值。如果不明确该专业是否适用,GM自行决定。一些专业活血仅仅部分适用。比方说,如果你尝试制造晨星并拥有木工专业,GM可以仅仅给予你一半的加值,因为这个物品既需要金属锻造,又需要木料加工。
引用
专业 适用物品
炼金            炼金物品,例如灵药
艺术创作      艺术品,包括珠宝
金属锻造      耐用金属制品,包括金属护甲
制作书籍      书籍与纸张
吹制玻璃      玻璃,包括玻璃器皿和窗户
鞣制皮革      皮革制品,包括皮甲
烧制陶器      陶瓷货物
修建船只      大小船只
石工技术      石制货物与结构
裁剪衣物      衣服
纺织布匹      纺织品,篓子与地毯
木料加工      木制货物与结构
劇透 -   :
SPECIALTY CRAFTING FEAT 1
Prerequisites trained in Crafting
Your training focused on Crafting one particular
kind of item. Select one of the specialties listed below; you
gain a +2 circumstance bonus on Crafting checks to Craft items
of that type. If it’s unclear whether the specialty applies, the
GM decides. Some specialties might only partially apply. For
example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because
the item requires both blacksmithing and woodworking
Specialty Applicable Items
Alchemy* Alchemical items such as elixirs
Artistry Fine art, including jewelry
Blacksmithing Durable metal goods, including metal armor
Bookmaking Books and paper
Glassmaking Glass, including glassware and windows
Leatherworking Leather goods, including leather armor
Pottery Ceramic goods
Shipbuilding Ships and boats
Stonemasonry Stone goods and structures
Tailoring Clothing
Weaving Textiles, baskets, and rugs
Woodworking Wooden goods and structures
* You must have the Alchemical Crafter skill feat to Craft
alchemical items.

老走私犯 专长 [1]
前置:潜行受训
类型:一般,技能
劇透 -   :
EXPERIENCED SMUGGLER FEAT 1
Prerequisites trained in Stealth
You often smuggle things past the authorities.
When the GM rolls your Stealth check to see if a passive
observer notices a small item you have concealed, she uses
the number rolled or 10, whichever is higher. If you’re a master
in Stealth, she uses the number rolled or 15, and if you’re
legendary in Stealth, you automatically succeed at hiding a
small concealed item from a passive observer. This provides no
benefits when a creature attempts a Perception check while
actively searching you for hidden items. Due to your skill at
smuggling, you are more likely to find more lucrative smuggling
tasks when using Underworld Lore to Practice a Trade.

醉人表演 专长 [1]
前置:表演受训
类型:一般,技能
劇透 -   :
FASCINATING PERFORMANCE FEAT 1
Prerequisites trained in Performance
When you use the Perform action, compare your check result to the Will DC of one observer. If you succeed, the
target is fascinated with you for 1 round; if the observer is in
a situation that demands immediate attention, such as combat,
you must critically succeed to fascinate the target. You must
choose which creature you’re attempting to fascinate before
you roll your check, and regardless of your result, the target is
bolstered against your Fascinating Performance.
If you’re an expert in Performance, you can compare your
check result to the Will DCs of up to four observers and fascinate
any number of them. If you’re a master in Performance you can
fascinate up to 10 observers with a single check, and if you’re
legendary in Performance you can try to fascinate any number
of observers at the same time.

底线确保 专长 [1]
前置:至少有一个技能受训
类型:一般,技能
特殊:你可以多次选择这个专长,但每次都要选择一个不同技能
即使是最糟糕的情况下,你也可以以你的技能完成达成基本的任务。在你初次选择这项专长时,选择一项受训技能。你可以放弃对该技能进行检定,而是使用10作为结果(不应用任何加值,罚值以及调整)如果你是所选技能的专家,则使用15作为结果;如果你是所选技能的大师,则使用20作为结果;如果你是所选技能的传奇,则使用30作为结果。
劇透 -   :
ASSURANCE FEAT 1
Prerequisites trained in at least one skill
Even in the worst circumstances, you can
perform basic tasks with your skill. Choose a skill you’re
trained in when you first select this feat. You can forgo rolling
a skill check for your chosen skill to instead receive a result of
10 (do not apply any of your bonuses, penalties, or modifiers).
If you’re an expert in your chosen skill, you receive a result
of 15; if you’re a master, you receive a result of 20; and if
you’re legendary, you receive a result of 30.
Special You can select this feat multiple times. Each time you
do, you choose a different skill, and gain the benefits for the
chosen skill.

野 兽 调 查 专长 [1]
前置:生存受训
类型:一般,技能
劇透 -   :
SURVEY WILDLIFE FEAT 1
Prerequisites trained in Survival
You can spend 10 minutes assessing the area
around you to find out what animals are nearby, based on
nests, scat, and marks on vegetation. Attempt a Survival check
against a DC determined by the GM.
Success You identify one or two types of animals that live in
the environment, and you find tracks you can follow if you
want to seek one out. If you have the master proficiency
rank in Survival, you can also identify one type of more
intelligent and dangerous beast in the environment.
Critical Success You identify three or four types of animals
that live in the environment, and you find tracks you
can follow if you want to seek one out. If you have the
master proficiency rank in Survival, you can also identify
one type of more intelligent and dangerous beast in
the environment.

恢复健壮 专长 [2]
前置:医疗受训
类型:一般,技能
在对抗疾病与毒药时,你的生理机制极为强大,你已学会了民间医学以帮助其他人对抗疾病与毒药。当你治疗疾病或是治疗毒药,亦或其他人使用其中一个行动帮助你时,将成功时的环境加值提升到+4
劇透 -   :
ROBUST RECOVERY FEAT 2
Prerequisites expert in Medicine
Your physiology is especially strong against
diseases and poisons, and you have learned folk medicine that
allows you to help others recover from them as well. When
you treat a disease or a poison, or someone else uses one of
these actions to benefit you, increase the circumstance bonus
granted on a success to +4.

议价猎人 专长 [2]
前置:交涉受训
类型:一般,技能
劇透 -   :
BARGAIN HUNTER FEAT 2
Prerequisites expert in Diplomacy
You can spend the day Gathering Information
specifically about deals on items rather than other information.
Name an item or a general category of items (such as “magic
weapons”) you’re looking for and then roll your Diplomacy
check. Any bonuses you have when Gathering Information
apply. The GM sets the DC based on the population of the
settlement, the difficulty of finding the easiest-to-find item,
how many merchants are in the area, and similar factors. If you
choose not to buy the item using a deal right away, the GM
determines whether the deal is still good later on. This type of
Gather Information action has special outcomes on a success
or critical success.
You can also use the Practice a Trade activity with Diplomacy
instead of the Lore skill, spending your days hunting bargains
and reselling at a profit.
Success You find a deal on the item you were looking for.
You can purchase it at a discount equal to the value of a
successful Practice a Trade check for a task of your level
(see page 151), to a minimum value of half the item’s Price
after the discount.
Critical Success You find an incredible deal on the item you
were looking for. You can purchase it at a discount equal
to the value of a successful Practice a Trade check for a
task of 1 level higher than your level (see page 151), to a
minimum value of half Price after the discount.

温文儒雅 专长 [1]
前置:社科受训
类型:一般,技能
劇透 -   :
COURTLY GRACES FEAT 1
Prerequisites trained in Society
You either were raised among the nobility or have
learned proper etiquette and bearing as well as noble lineages,
allowing you to present yourself as a member of the nobility. You
can use the Recall Knowledge action with Society to gain useful
facts about these topics, using the DC for Nobility Lore if it is
lower, and you can use your Society modifier on all Nobility Lore
checks. If you want to impersonate a specific noble or create a
false noble backstory for yourself, you still need to additionally
use Deception when presenting yourself in your noble persona.

水中掠夺者 专长 [1]
前置:特技受训
类型:一般,技能
你学会了像水生生物一般在水中战斗。当你在水中时,你不会措手不及。并且在水中使用钝击或是穿刺武器时,你并不会如通常一般受到罚值
劇透 -   :
UNDERWATER MARAUDER FEAT 1
Prerequisites trained in Athletics
You’ve learned to fight underwater like an aquatic
native. You are not flat-footed while you are in water, and
you don’t take the usual penalties for using a bludgeoning or
slashing melee weapon in water.

觅食 专长 [1]
前置:生存受训
类型:一般,技能
劇透 -   :
FORAGER FEAT 1
Prerequisites trained in Survival
While Surviving in the Wilderness during
downtime, you can always find enough food and water to
provide yourself a subsistence living (provided you aren’t in
an area that’s completely lacking in appropriate resources).
If you are trained but not better, finding food and water for
another or providing a comfortable living still requires you to
attempt Survival checks and hope for a critical success; on any other successful result, you still find only enough for your
own subsistence.
If you’re an expert, even without rolling you can always
find enough food and water for your own comfortable living or
subsistence living for yourself and one other creature that eats
roughly as much as a human, and on a critical success you find
enough for a second additional creature.
If you’re a master, you can always find enough for
comfortable living for yourself and one other or subsistence
living for yourself and two others without rolling, and you can
provide for twice as many others on a critical success.
If you’re legendary, you can always find enough for
comfortable living for yourself and four others or subsistence
living for yourself and eight others without rolling, but a critical
success provides no additional benefit.
Multiple smaller creatures or creatures with significantly
smaller appetites than a human are counted as a single creature
for this feat, and larger creatures or those with significantly
greater appetite each count as multiple creatures. The GM
determines how much a particular non-human creature needs
to eat.

扒窃 专长 [1]
前置:贼活受训
类型:一般,技能
劇透 -   :
PICKPOCKET FEAT 1
Prerequisites trained in Thievery
You can Palm or Steal Objects that are closely guarded, such as an object in a creature’s pocket or a loose
ring. You can’t steal objects that are actively wielded or that
would be extremely noticeable or time-consuming to remove
(like worn shoes or armor). If you’re a master in Thievery, you
can attempt to steal from a creature even if it’s in combat or
otherwise on guard. When you’re doing so, Stealing an Object
requires 2 manipulate actions instead of 1.

快速修复 专长 [1]
前置:工艺受训
类型:一般,技能
你仅耗费10分钟修理一件物品而非一个小时。如果为专家等级,则仅仅耗费5分钟;如果为大师等级,则仅仅耗费1分钟;如果你为传奇等级,则仅仅耗费三轮。
劇透 -   :
QUICK REPAIR FEAT 1
Prerequisites trained in Crafting
You take only 10 minutes to Repair an item, rather
than 1 hour. If you’re an expert, it takes 5 minutes; if you’re
a master, it takes 1 minute; and if you’re legendary, it takes
3 rounds.
« 上次编辑: 2018-08-27, 周一 02:52:56 由 沉淪 »